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Self-hosted Expression GPU

Run Expression on your own NVIDIA hardware with the published Docker image — a GPU worker that joins a LiveKit room and streams 25 FPS lip-synced video, with no cloud calls during inference.

The Expression GPU container

The self-hosted GPU path runs the first-generation Expression 1 model on your own NVIDIA hardware. The Docker image ships everything baked in — a GPU worker that joins a LiveKit room and streams 25 fps lip-synced video entirely on your GPU, with no cloud calls during inference. Use it when you need a different portrait per session. Bills at the self-hosted rate — 2 credits/min (pricing).

Note Self-hosted Essence (no GPU, higher concurrency) doesn’t use this container — run the Python SDK or CLI directly, or point the LiveKit plugin’s api_url at your own Essence server. On Apple Silicon M3+, Expression runs natively with no Docker/NVIDIA — use the Swift SDK.

Pull and run

# Put BITHUMAN_API_SECRET=... in ./bithuman.env (chmod 600) — keeps it
# out of shell history and `ps aux`.
docker run --gpus all -p 8089:8089 \
  -v bithuman-models:/data/models \
  --tmpfs /tmp/bh-weights:size=9g,mode=0700 \
  --env-file ./bithuman.env \
  sgubithuman/expression-avatar:latest

Then point a LiveKit agent worker at http://localhost:8089/launch — the worker spawns render sessions on demand. Each /launch takes { livekit_url, livekit_token, room_name, avatar_image }; the container joins the room and publishes video.

Requirements: an Ampere-or-newer NVIDIA GPU (compute capability ≥ 8.0 with BF16 tensor cores — RTX 30xx/40xx, A-series, L4/L40S, H100; Turing T4 / GTX 16xx / RTX 20xx and older fall back to a slower non-real-time path), ≥ 8 GB VRAM, the NVIDIA Container Toolkit, and Docker 24+. Weights (~5 GB) download on first run into the bithuman-models volume; subsequent runs skip the download.

Pin the image version. Use a version-pinned tag (e.g. sgubithuman/expression-avatar:2.3.7) rather than :latest in production, and pull a current build — older image builds shipped a publish-preset cap that produced laggy/black video (see Troubleshooting). On a GPU it has never seen before, the first run may also spend a few extra minutes optimizing itself for that GPU (a one-time step); GET /ready stays non-200 until that completes, so always poll /ready before sending /launch.

Tip First-run startup takes ~2 minutes (model download + decrypt + GPU warm-up). Poll GET /ready — it returns 200 when the worker is ready to accept /launch requests.

Hardware floor

The Docker image runs Expression, which is the heavier model. Budget ~3 GB VRAM per Expression session:

GPUConcurrent Expression sessions
RTX 3090 (24 GB)6–8
RTX 4090 (24 GB)8–10 (recommended)
H100 (80 GB)30+ (overkill for most loads)

Also requires the NVIDIA Container Toolkit and Docker 24+. The same image runs in any Kubernetes/Docker environment with a CUDA-capable GPU exposed.

Why --tmpfs?

Model weights are AES-256-GCM encrypted at rest in the bithuman-models volume and decrypted at startup using a key fetched from api.bithuman.ai (gated by your BITHUMAN_API_SECRET). The --tmpfs flag keeps the decrypted copy in RAM only — without it the plaintext lands on the container’s writable layer and can be read via docker cp or baked into a derived image via docker commit. The container starts either way; if --tmpfs is missing you’ll see a loud SECURITY: warning in the startup logs.

Dev / parity testing without metering

Set BITHUMAN_UNMETERED=1 to skip api.bithuman.ai calls entirely — for local dev, CI, and parity work, not production. Production deployments should leave it unset and provide BITHUMAN_API_SECRET. See Pricing for the metering model.

Billing

Self-hosted GPU sessions bill at the self-hosted rate — 2 credits/min for Expression 1. See Pricing for the full cloud-vs-self-hosted breakdown. Self-hosted serving authenticates online today (a once-per-minute billing heartbeat).

Essence 2 self-hosted — CPU offline rendering (SDK 2.9.0+)

As of bithuman 2.9.0 (Linux x86_64/aarch64, Python 3.10–3.14), the essence-2 model self-hosts on CPU — no GPU required. The SDK renders the same <code>.lebundle.imx you download with GET /v1/agent/{code}/model/download or bithuman pull <code>, entirely on your own hardware, teeth-refinement stage included.

pip install "bithuman[tessera]"   # torch + onnx + onnxruntime extras
import os
from bithuman.tessera_offline import render_offline

stats = render_offline(
    "A80XXXXXXXX.lebundle.imx",          # the downloaded essence-2 artifact
    "speech_16k.wav",                     # 16 kHz mono works best
    out_mp4="rendered.mp4",
    api_secret=os.environ["BITHUMAN_API_SECRET"],
)
print(stats["frames"], "frames,", stats["fps"], "fps")

For frame-level control, OfflineTesseraRenderer(imx_path, api_secret=...).render(audio, on_frame=callback) delivers RGB numpy frames as they are produced.

The metering key is required — plainly. The self-hosted runtime ships with its license/metering support as one artifact: the renderer authenticates your BITHUMAN_API_SECRET at construction and sends a once-per-minute billing heartbeat (self-hosted rate — see Pricing). Without a valid key the runtime is fail-closed: it renders zero frames and raises at the first frame. There is no unmetered mode in the released wheel.

Prerequisites: ffmpeg on PATH, and the speech encoder ONNX (asset id audio-encoder-fp32 in the per-host dependency store ~/.bithuman/deps, or point BITHUMAN_W2V_ONNX at the file).

Honest performance expectations (measured, 600-frame runs): on a 16-core x86 desktop the route sustains ~22–25 FPS end-to-end with the default fast CPU tier, and ~31 FPS when the bundle carries the CPU director member (newer artifacts). Smaller boxes scale roughly with cores; the output is 25 FPS video, so a 16-core-class machine renders about real-time. Tuning knobs:

EnvDefaultPurpose
BITHUMAN_TESSERA_CPU_TIERfastreference = the slower fp32 parity tier
BITHUMAN_TESSERA_TORCH_THREADS~half the cores (≤12)torch intra-op pool; oversubscribing thrashes
BITHUMAN_TESSERA_PIPELINE1producer/consumer pipelined render; 0 disables
BITHUMAN_TESSERA_DIRECTORautots/onnx pins the director backend

Beyond essence-2 offline CPU rendering, the rest of the second-generation matrix today:

  • expression-2 renders locally via the CLI — macOS (Apple Silicon) and Linux x86_64 — and on-device on Apple Silicon via the Swift SDK.
  • essence-2 live streaming (LiveKit-style sessions from your own server) is still served through the cloud — the streaming loader does not accept current cloud-form bundles yet (see the Python SDK loader notes).
  • Apple Silicon on-device playback via the Swift SDK (essence-2 and expression-2 Neural Engine engines) remains preview, not GA.
  • essence-2-max has no on-device or CPU runtime, but it now ships a hand-delivered self-hosted GPU container for NVIDIA RTX 40-series hardware — see Self-hosted Essence 2 Max.

See where each model runs for the full device/runtime matrix.

Offline licensing — coming soon

Running the second-generation models fully disconnected — no heartbeat, no online auth — is coming soon for Business and Enterprise customers, delivered as per-device, per-model prepaid credit bundles. Packages and rates: Pricing → Offline licensing.

Troubleshooting: black or laggy video

If the avatar joins but shows a black screen / no video, or appears after a while but is extremely laggy, the cause is almost always the WebRTC video publish preset, not the engine. LiveKit’s default maps a small avatar track to its H480 preset (VP8 ~300 kbps, 20 fps cap, simulcast on), which decimates the 25 fps render and, under encoder pressure, produces ~1 s frozen frames (black) + a 512→360 downscale. This container already publishes a tuned single H264 layer; ensure you are on a current image build (older :latest builds did not) and tune via env if needed:

EnvDefaultPurpose
AVATAR_VIDEO_MAX_BITRATE2000000Raise to 3–4 M for larger portraits
AVATAR_VIDEO_MAX_FPSengine fps (25)Publish frame-rate cap
AVATAR_VIDEO_SIMULCASToffLeave off for single-subscriber avatars

The startup log prints the chosen publish settings (video publish: WxH cap=…fps bitrate=… simulcast=…) — confirm simulcast=False and the full fps. On a pre-Ampere GPU the worker falls back to a non-real-time PyTorch path (also laggy); see Requirements. For the Essence (CPU, LiveKit plugin) path, the same tuning is applied in code — see LiveKit integration → Production video tuning.

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